Showing posts with label edtech. Show all posts
Showing posts with label edtech. Show all posts

Saturday, June 27, 2026

Hopescrolling Over Doomscrolling

I've been pretty agitated about my social media algorithms lately. Particularly my Facebook account, which has been my preferred go-to social media platform. My FB thread seems to have every third post some advertisement that I'm completely not interested in. It seems like serious changes have happened, and my unscientific survey of my friends reveals they think the same. 

Add in the heaviness of the world these days, via politics, economics, nightly news, and medical updates from friends and family, social media isn't bringing me the same curated joy that it once was. My Facebook brain breaks have definitely become an exercise in doomscrolling these days. I'm not a fan--like  I said, the world is heavy enough. I don't need more doom and gloom.

It was in a recent doomscrolling moment that I ran across this post at 1 Million Women on Facebook. The caption really spoke to me. "Hopescroll." Yes! We need more hopescrolling. 


What I didn't realize is that hopescrolling, just like doomscrolling, is indeed a verb, at least in this smart phone, hand-help-computer era. Apparently it's been around for a couple of years. From UrbanDictionary.com, it is the distinct opposite of it's negative scrolling counterpart:


So where, oh where, can we find more of this? 
  • Look up what you can find under the following hashtags: #Hopescrolling or #GoodNews
  • This Healthline article has a few great ideas including how to best curate your social media feed with positive or inspirational accounts based on your interests, whether they are foodie-centric, carry travel vibes, or flower-filled gardens.
  • Make more mindful choices--unsubscribing accounts that don't fill you up, set time limits, etc. 
  • I have started a gratitude journal using the Orca Journaling app. Maybe that's where my #hopescrolling is best to start!
We definitely need more messages of hope, good news, and inspiration in the world. Anyone have some great ideas, I'd love to hear them!


Saturday, May 23, 2026

"Culpability" by Bruce Holsinger

I'm a reader, and I typically have one book on my Kindle, an audio book for when I'm in the car or doing chores, and sometimes even a real book to read by the pool or when tech reading devices won't suffice.

So, it's no surprise that I happened upon Bruce Holsinger’s Culpability. A 2025 release, this book is about what happens with the family who owns an AI-powered car that is involved in a crash. It is very current conceptually, and it easily drew me in from the AI/tech standpoint alone. The book had elements of artificial intelligence in many places (more than just this car), and it definitely aroused (purposely, for sure) the questions of ethics and responsibility. "Computational morality." Culpability... you could say.

Given the fact that the settings for the story are in and around the Chesapeake Bay and DC area, where I am from, there was an added pull to the book for me. A fairly quick read, it draws you in, in many ways. Elements that would have been seen as science-fiction a decade or two ago (ex: self driving cars, drones, heavy tech-saturation in everyday life), it feels a lot more like every day 2026. Especially when you are reading the book as someone who uses Gemini, ChatGPT, Perplexity, Copilot, Alexa, Siri, a Roomba, and so on.

The book gives you a lot to think about in this burgeoning world of tech innovation and AI. Especially when it comes to responsibility. Namely, who IS responsible and where exactly is that line? Not to mention, with some of these new systems, "smart devices," and "intelligent machines" out there, it somewhat begs the question of "how safe is safe enough?"

All of this makes it "not quite a beach read!" But a good read, indeed.

It left me thinking about AI policies (both for schools [given I'm a teacher] and for life, especially with our teens and preteens--but adults as well). It made me think about the iGeneration over the last 19 years with all of this tech at our disposal and what is it doing to our social side of life, our anxiety levels, our distractability, our cultural fiber. We are nearly at 2 decades of this human experiment since the iPhone's inception in 2007. I know my life is more distracted for sure! We all are enmeshed in this tech lifestyle, surrounded by these devices and systems, often putting the cart before the horse. Dependent on them yet not fully understanding the depth and breadth of how they fully impact us or how reliant we are on them. 

All of which, as with many things in life, showcases that life is not black or white... but the gray that lies between.

The last two years I've been teaching my 4th and 5th graders about machine learning and how it works. How it is reliant on the data sets that are used to train them, and how the way it works is solely dependent on the data that trains them. And there in lies the problem because we don't often have a full disclosure on what exactly the training sources are/were... and we don't know the level of bias that could be built in. 

Ethics and morality are a whole next-level conversation! My adult daughter has told me she's very glad she grew up and went to school in an era after AI. 

Culpability is a good read that definitely leaves you thinking a lot about the world in which we live. It left me thinking about the quote that often comes with AI these days: "Today's AI is the worst you will ever experience." Why? Because it is always growing, advancing, and improving--for better or for worse. AI certainly is faster and far more advanced now than the November 2022 release of ChatGPT. AI also is frequently now included and built into existing platforms (both in and out of education) and that inclusion has exploded. No one sees that stopping anytime soon. 

So....what are the governing policies going to be? What are the implications? The ramifications if anything goes wrong? Are we working with ethics, morality, and responsibility as we are building up and improving these systems (and inventing new ones). What is the culpability of all parties involved? All good questions to ask!


Images from https://www.amazon.com/Culpability-Novel-Bruce-Holsinger/dp/1954118961https://itchronicles.com/artificial-intelligence/where-is-ai-used-today/, and https://techvidvan.com/tutorials/artificial-intelligence-applications/

Saturday, May 16, 2026

Social Media's Big Tobacco Moment

I've seen "it" slated as "Social Media's 'Big Tobacco' Moment" in at least a half dozen locations.

What is the "it?" The "it" is the fact that social media court cases are starting to loudly prove that yes, social media is an addiction, and it can cause harm to kids. 

Two landmark trials have been in the news in the past six weeks. Earlier this year on March 24th Meta (parent company to Facebook) was ordered by a jury in New Mexico to pay $375 million due to violating state consumer protection laws, viewing both the Facebook and Instagram platforms to be "a breeding ground for predators." The very next day, March 25th, a lawsuit in California sided with a 20-year-old female who was suing Meta & Google (who owns YouTube), awarding her $6 million for causing years of mental health issues. The endless scrolling, algorithms, and purposeful addictive nature created by social media companies were ruled to be the blame for endangering children. And while tech companies are appealing these verdicts, multiple additional lawsuits are cropping up. The very loud message: tech companies knew the dangers in these devices, platforms, and programs... and sold them to our kids anyway.

So the table is turning when it comes to technology, apps, doomscrolling, and more. 

For those who don't get the "Big Tobacco Moment" reference, here's the backstory. Smoking, which long goes back in our historic timeline, really became glamorized throughout society from the 1920s to 1960s. Seemingly everyone smoked. Despite growing scientific studies over time that this is not a healthy habit, smoking had been pitched as "It's all on the person, and it is a personal choice." Awareness and science began leaning more heavily to "The product is the problem, and we need to pitch the product as such." Tobacco companies put a lot of money into advertising and debunking these claims. The tide slowly began turning in 1965 when a Congressional ruling stated that cigarette packages need mandatory warning labels. Then, TV and radio ads were banned in 1970. But despite all of this, smoking continued to be a large part of global culture, with people viewing it as "cool," relaxing, and socially acceptable, regardless of what science had to say. 

Things significantly began changing in 1994 when several cigarette company CEOs came before Congress to say that nicotine was not addictive nor dangerous to your health (despite scientific evidence proving otherwise). The downfalls continued to come with multiple lawsuits. In 1998 there was a Master Settlement Agreement for over $206 billion, covering 46 states and making it the largest settlement in US history. This loudly emphasized that yes, smoking causes serious health risks, diseases, and cancer. This led to a 2-3 decade decline in smoking, where now in 2025 less than 10% of American adults smoke. Clearly the pendulum has swung and a majority of Americans now outwardly see the perils of this habit.

Which now takes us back to "Social Media's Big Tobacco Moment." With the first iPhone coming out in 2007, we are now nearly 2 decades into this "social experiment" of allowing handheld mini-computers into our daily lives. Not just adults, but kids and teens too. Throw in iPads, tablets, and ready-to-use laptops at every age, where are we now? Many of us (grownups and kids alike) are completely sucked into our devices:
  • autoplaying the next video,
  • scrolling scrolling down the suggested path created by stronger and more stringent algorithms than even a decade ago,
  • fearing the loss of our "streaks"which brings us repeatedly back every day,
  • riding the comparison mentality, stuck in social media with FOMO (fear of missing out),
  • neglecting those around us while being addicted to what our online friends have to say,
Then insert AI in here, which makes everything even more complicated, addicted, and fuzzy as to where the blended line separating reality and "fake news" actually exists. All of which leads to an overwhelming state of loneliness and disconnectedness despited the moniker of "social" media.

And none of these features came by accident. Designers and programmers built these devices to act exacty in this way: holding our focus, bringing money to the company through our hijacked attention, and profiting off our clicks. 

And I must admit: I fall just as victim to it as all the rest! I am no better than any of the rest of us. Despit my "tech teacher, book reading" self! It makes us feel weak for getting sucked into the vortex and having no self control. And I'm an adult. What about our kids and our teens and our young adults?

But maybe... just maybe... it's all in the addictive nature of the dopamine-hitting design versus our own willpower. Just like the addictive nature of tobacco. Souds like it's not a fair fight. How are we ever to win? Perhaps though more guardrails that tech companies clearly need to help protect us all, old and small.

What that means is that we all need to both become informed citizens, and then start behaving like them. Advocate for safer design and legislation--especially those that protect our kids. That might look like taking action, signing petitions, or voicing your concerns to your community.

Additionally, we the parents, educators, and consumers all need to step up and fight the addictive nature and parent both ourselves and our children. This can also do include:
  • Turning off all non-essential notifications to help us become less connected to our devices.
  • Eliminating "tech-grazing time" by building in more boundaries in our homes and schools. This could look like "no-phone-zones" or windows of time where we don't use tech. (For example: before bedtime, right when we get up, less multi-tasking on multiple devices).
  • Removing the apps on our phones that suck us in the quickest: games, social media, and other ones that get our most addictive attention. We need to break our own bad habits.
  • Carefully curating your feed. Make it a space of inspiration, not gloomy news or topics that lend toward depression or anxiety, pulling you deeper into doomscrolling.
  • Building in time limits on your kids devices, and creating opportunities where you "tech together" then play or learn together in no-tech ways too. 
The pull is hard. But it's not just us. The game IS rigged. And now by way of social media's 'Big Tobacco Moment," courts, doctors, researchers, educators, parents, and even some platform designers are saying what maybe we have already felt for a long time: The problems isn't just us or our willpower. The product is flawed by designed to keep us stuck. 

So it's up to all citizens to keep up the noise, the lawsuits, the conversations, the advocating for better guardrails, and the protection of our kids. It's also our role as parents and educators to really speak about how these tools work our brains, hearts, and emotions. Tech is a tool... but it isn't our everything or even a fraction of what is important. People are. That is certainly worth fighting for.


Saturday, April 18, 2026

Earth Day: Gamified

My students are major fans of Blooket.com, a website dedicated to the gamification of learning new information. Given that, here's my Earth Day Blooket I created to add some Earth Day knowledge to your classrooms! Perfect to play this April, leading up to Earth Day: April 22nd!

Teachers, create a free login at Blooket.com

Then invite students to go to the website https://play.blooket.com/ and log in with the game code Blooket generates for you.

Blooket game created by me and can be found here: https://dashboard.blooket.com/set/69baacc06b519e9ae3abb824

Saturday, February 7, 2026

Control Alt Achieve's Public NotebookLM with AI Policies, Guidelines and Frameworks

Eric Curts from Control Alt Achieve is one of my go-to edtech gurus. Not only is Control Alt Achieve an amazing resource for teachers, he was a dynamic speaker at FETC last year and one of my favorite follows. 

Eric had a recent post entitled Public NotebookLM with AI Policies, Guidelines, & Frameworks from January 20th, 2026. NotebookLM is an amazing tool for using AI to synthesize information. I learned about it last year at the 2025 FETC: The Future of Educational Technology Conference. It's known as a "thinking partner" where you are upload your own documents to use as your data set and you can interact directly with your own set of sources. You can learn more about NotebookLM here.

With his post, Eric included 40 resources (at this time of writing) in his AI Public NotebookLM. Additionaly, he has provided public access to that digital collection. Once inside this NotebookLM, you you can interview the resources through AI to answer specific AI-related edtech questions you may have based on your specific AI-centric goals or guidelines you'd like to create. He's included some of the Studio features of NotebookLM, including an informative podcast created to detail the givven information.

Be sure to click this link to get to his Public NotebookLM with AI Policies, Guidelines and Frameworks. Here you will get his details post that includes the link to get you to this robust resource. You can then ask your own questions and create your own tools to help create what you need for your own school or district. 

I know AI can still be so scary to people out there, but there are so many features about it that can really help you ramp up your productivity. Every teacher out there knows the saying "teach harder, not smarter." This is a classic example of using the tools that are there to help you level up and do just that, maximizing your time in the smartest way possible. Eric's post and public NotebookLM are great for doing just that!

Image from https://www.controlaltachieve.com/2026/01/notebooklm-ai-guidance.html

Saturday, January 31, 2026

Google Takeout for Graduating Seniors & Moving Teachers

Moving schools (either as a graduating student or a teacher moving on to another school) comes with a lot. Especially if you are a Google School and you have created a lot of digital files.

I've fallen victim to this: realizing too late that my email/Google Drive was ending sooner than I thought and lost files. This happened to me when Eagle Cove closed down. Realizing a little too late that part of the packing includes those digital files and creations I made along the way! 

For that reason, I got pretty excited when I saw Chromebook Classroom's Facebook post about "Google Takeout" for graduating seniors (and leaving teachers) being able to transfer school documents to a personal account.

This video from John Sowash walks you through how to do it. (Note: As he details in the video, it can take a week or so to process the transfer....so definitely pay attention to timing!)


Video from https://youtu.be/LVF-qyRoKeQ?si=WgpFn1uSRayp3eEK and image created at Canva.com

Saturday, November 15, 2025

Floating Farms Follow-Up: Build Your Own

While building the interactive for my previous post in Canva Code, I decided to play around with the concept of creating another interactive where you could build your own floating farm. I thought this could be a great way to put sustainability & STEM thinking into action, inviting users to combine resource management mentality along with the ever-real factor of economics in order to figure out some design trade-offs. That's what innovation is all about!

So "diving in," let's get our "feet wet" and get to action building a farm of the future:

💠 Imagine you're the lead designer, with your next project being to create a floating farm. 

💠 Your job: Create a sustainable agriculture system on the water, within budget. 

💠 Your budget: $100,000.

💠 What will you prioritize? Solar panels? Hydroponic beds? Livestock pens? Community learning spaces? Everything comes with both a price tag and a purpose. Where will your eco-choices lead you? What floating farm will you build?


Build Your Own Floating Farm activity created using Canva Code: https://floaating-farm-interactive.my.canva.site/build-your-own-floating-farm

Saturday, October 25, 2025

Spooky Season is Here! Make It Interactive

Ahh, the Spooky Season approach-eth! Time for ghosts, goblins, and ghouls to appear during this pumpkin carving, costume donning, trick-or-treating time of the year. 

In taking advantage of the season and the needs of my 4th grade teachers and their classes, I concocted these two seasonal interactives using Canva Code. Starting with simple prompts (and about 2 dozen revisions, modifications, and versions later), I made these two 4th grade-friendly Halloween activities centered around nouns, verbs, and adjectives! Fun fun for everyone!

Here's how my first interactive started in Canva Code:

Create an interactive game for 4th graders to help them learn and identify nouns, verbs, and adjectives. Include front matter to instruct the difference between the parts of speech. Do not use helping verbs, but do include verbs in present and past form. Include common versus proper nouns. Identify the difference between the two of these in the instructional front matter.  Have the sentences focused around kid-friendly fun Halloween sentences when the student must identify the part of the speech within the sentence. Create 20 sentences to provide opportunity for them to learn. Put each sentence on its own slide so that the game presents in a slide deck. Provide feedback if students make a mistake so that it is both self grading and a learning tool. Add graphics that fit the sentence.

From there, my directives helped tweak the activity and double the questions. Then, it inspired a secondary activity along the lines of magnetic poetry. Feel free to play or share with your students!

Halloween Parts of Speech Interactive Game for 4th Graders by Dabrowka, Ms. Vicki

Halloween Magnetic Poetry Game: Nouns, Verbs & Adjectives for 4th Grade by Dabrowka, Ms. Vicki

Image created at Canva.com; Interactives created using Canva Coding & found here: https://www.canva.com/design/DAG1rf-ggmM/4aUtUZrydJDlTfcFZdbn0g/edit?utm_content=DAG1rf-ggmM&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton and https://www.canva.com/design/DAG1rqGMrrM/GGcja46E7fit5uYufcaEfA/edit?utm_content=DAG1rqGMrrM&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

Saturday, September 27, 2025

The Symbiosis of Agrivoltaics

Today's post is brought to you by Environmental Math. Why? Because there's a high usage of "+" and "=" ahead to land on environmental science.

Here's the breakdown:

  • Agrivoltaics = “agriculture” + “photovoltaics” = where the same land is used for both agricultural reasons and solar energy
  • Photovoltaics = solar powered technology
  • Symbiosis = an interactive relationship between 2 species (typically, but not always beneficial to both)  
    • Examples:
      • Bees and flowers = pollination + nectar
      • Clownfish and sea anemones = protection + cleaning
      • Oxpeckers birds and large mammals (ex: rhinos & zebras) = tick and parasite eating + tick and parasite removal 
      • Acacia trees and ants = tree thorns protect the tree + provide shelter/feed the ants

  • Mutualism = A form of symbiosis where 2 species benefit off each other

Given all of the above, here's this math:

Agrivoltaics = symbiosis = win + win

This image is a great example of the win, win of the symbiotic relationship between humans, land, and livestock:

Check out how the land is being used in a multitude of ways: grazing grass, growing crops, housing solar panels for generating energy which, in turn, have the panels creating shade for the animals. 

Additionally...

  • The shade can also reduce water loss from the land. This, in turn, helps grow and support plants (the food source for animals) while simultaneously creating less need for irrigation.
  • Overall soil moisture helps increase biodiversity on the land. 
  • As the sheep, goats, cows, etc graze the land, the grass is kept trimmed, reducing the need to mow.
It showcases a sharing of the land versus a competition on how to use the land. It provides a man-made version of symbiosis and mutualism. It's teamwork at its finest. Win, win, win!

Playing around with my new best friend, Canva Code, I created this upper elementary/middle school level interactive which can further help the concepts of agrivoltaics sink in. To go directly to the site to see it screen-sized or to link to it in your own classroom, click here.

Teaching Agrivoltaics and Natural Symbiosis by Vicki Dabrowka, created using Canva Code.

Eager to learn more about agrivoltaics? Here are some excellent resources:


Saturday, September 6, 2025

Animal Habitats Matching Game

Canva is my go-to place for making all things beautiful: presentations, class signs, image creation, graphic organizers, and more. I've written about it time and again.

With the influx of AI and the integration of AI tools in so many educational platforms over the last two years, Canva has done a great job of keeping pace. They've added to their "magic tools" in many ways, and it has been fun exploring them--especially the Canva Code--to see what potential they have. It's been a good way to learn along the way how to make tools that could be useful in the classroom. (See these posts for other interactives I've created this summer using Canva Coding: Independence Day & The Declaration of Interdependence and Plastic Eating Microbes to the Rescue one.)

This Animal Habitats Matching game is my latest adventure. Geared to the 4th or 5th grade level, this game was created using their "Canva Coding" tool. It started with the prompt: "Design an interactive matching game for 4th or 5th graders about animal habitats, with images of animals and their natural environments. Provide immediate feedback for correct and incorrect answers." Of course, it took a lot of tweaking, at least 6 versions, and hundreds of line of code for this game to pop out. I'm pleased with the outcome! The beauty of this drag-and-drop game is that it does all of the following:
  • teaches animal habitats in a hands-on, interactive fashion;
  • provides instant feedback for both correct and incorrect answers--while also keeping score of correct matches and attempts;
  • provides hints when needed and positive reinforcement for learning;
  • saves teachers time in creation of materials.
Make sure to take time to play. To see a larger version for an easier play, click here.
Animal Habitats Matching Game Design by Vicki Dabrowka, using Canva.com's Canva Code element.

Saturday, August 23, 2025

YouTube: A Teacher's Best Friend

As an educator, I'm always looking for go-to resources. I happened on this graphic about the bounty of teaching channels on YouTube at Educators Technology the other day. (Educators Technology is a resource in and of itself. I wrote about it in early June. I learn something from their Facebook page almost every day!) 

I love how this infographic divides the channels by subject area. Likewise, I love how many of my tried and true favorites are listed, which makes this a super one-stop-shopping teacher resource! Just in time for back-to-school! 




Click to enlarge or print.

Graphic from https://www.facebook.com/Edtechandmobilelearning/posts/pfbid0HFK1ybboprxHkdppMnVqoGn6X2wunxJ4qjqfAHfUxfECJHeGJpf21UrGn5K9WpD9l

Friday, July 4, 2025

Independence Day & The Declaration of Interdependence

The summer is clipping along and the 4th of July is here. Our nation's birthday. Next year on this date, it will be our country's 250th anniversary of our country's birth.

Where are you on your Civics education? When was the last time you read the Declaration of Independence, written July 4, 1776? If it's been awhile, you can read it here at the National Archives

The 4th of July brings with it all the celebration of a national holiday and a day off of work: parades, pools, barbeques, and fireworks. Bigger than that though, it brings with it the ideas central to our nation: freedom, autonomy, self-determination. 

But, in a world growing more complex by the year with digital advancements, AI, social media, innovation, technological growth, environmental issues, climate change, and more--perhaps we're also on the cusp of needing more. Yes, we're celebrating our independence, but maybe there's also a need to celebrate our interdependence. Ways that we are all connected to each other and our planet, requiring not only life, liberty, and the pursuit of happiness, but perhaps also an approach and vision toward shared responsibility. 

In doing so, we take note on how local actions ripple outwardly to our global community. How our stewardship of the Earth is tied not only to our greater purpose but also our greater connection. A vision toward sustainability and how caring for our shared home will impact everyone with the cleanliness of the water, air, the soil that grows our food, and the energy that powers this planet of ours. 

Knowing and understanding this interdependence is what environmental literacy is all about. 

Maybe this holiday as we are thinking about flags, fireworks, and freedom, maybe its time to think about freedom not about standing alone, but standing together. Maybe its worth create your own Declaration of Interdependence by filling in the blanks below, in the style of the Declaration of Independence's Preamble:

Creating a Personal Declaration of Interdependence by Vicki Dabrowka at Canva.com using Canva Code; Top image created in canva.com

Saturday, June 7, 2025

Ahhhh, Summer! The Glory Days for Teachers!

I don't think I can fully put into words what it means to be a teacher who reaches summer vacation. No matter how much we love our job, summer is a sublime respite. 

By the time we get there, there's total truth to the statement: "There's no tired like end-of-the-year-teacher tired." 

This year, my school did a total box-up, prepping for the next school year in portables (aka: "educational cottages") as our school undergoes a major rebuilding project. So it takes the above statement to a new level: "There's no tired like end-of the year-teacher tired topped with packing an entire elementary school." The movers started in earnest, carrying away boxes and furniture the day after school got out this week. It's going to be a multi-day event! My room was already packed, so I was helping others with fully-packed rooms of instruments, art supplies, and science equipment. There's a lot of stuff in schools, that's for sure!

So as I'm sitting at the cusp of summer, with the glory of summer days, down time, pool fun, day trips, personal projects, and more ahead... I know a large part of summer for me (in addition to relaxation and recalibration) is also free exploration and time to soak in what I want to learn. I have my books I want to read (because "reading season is here"), but I also have websites and podcasts to explore. Maybe this is because my profession is me: I'm a teacher and a lifelong learner. The two go hand in hand.

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One of my first stops is going to be a recent Facebook page/website discovery I've made: Educators Technology. (He's on all the other socials too--check out his About page.) In addition to the topic being the core of my being, Educators Technology has a wealth of resources, graphics, articles, and more to ponder, investigate, and dive into. It's a blog that was started in 2010 by Canadian educator Med Kharbach, PhD, and now 15 years later is highly acclaimed, referenced, and followed by K-12 educators. His simple yet detailed infographics drew me in from his Facebook page. 

Here are some great resources for my educator friends out there from Educators Technology. (If necessary, click images for clearer versions). Best part--learning happens on our schedule. Maybe at the pool, possibly the beach with sand between our toes, or between naptime and cocktail hour!  Cheers!







Intro image from https://www.secondaryenglishcoffeeshop.com/2017/06/schools-out-for-summer-teacher-challenge.html

Saturday, February 15, 2025

Favorite Finds From FETC 2025

A few posts ago I wrote about my fabulous experience in January at FETC. 

I have been sorting through all of the amazing resources and wanted to share a list of the 25 new favorite websites and online resources--dialing in more than just my favorite sessions, but more into some of the websites I've been diving into since being at home. (I'm sure it won't surprise you the high number of AI-oriented websites. It's everywhere, including built into many teacher/school-oriented websites!)

Items with ðŸŒŸ are my personal favorites, and where I'd start if you are just toe-dipping in or looking for just a few tools to try! I most certainly haven't had the opportunity to play with them all, but am looking forward to giving them a go! (Might be a summer project!)

These are the tools I went in knowing about and have had some experience with, so they certainly get honorable mention! I get that they may not be known to everyone, hence why I included this list here!

  • 🌟 Canva EDU & the Magic Media tools that are embedded in--I've written about this many times. Start here to learn more. Polls & Quizzes are new and there's an endless amount of cool tools here.
  • Curipod--Generate lessons & presentations with this classroom tool for teachers
  • Khanmigo--click here to read my whole blog post on that.


🌟 Google Notebook LM

  • Upload your own documents (ex: standards, operating manuals, your own notes) or website addresses and then you can use it similar to ChatGPT to ask questions off this uploaded data set--your own self-created ChatGPT
  • Creates organized note summaries and adds tags for referencing
  • Can generate timelines of dates listed in
  • The program creates a podcast of the research and questions to assist in your own learning, so your notes literally are talking to you.
  • Integrates with Google Tools
  • 18 and up in terms of service so this is more of a teacher tool, but one I'm clearly very excited about!
Google Learn About
  • Still experimental through Google Labs
  • Brings in sources from many and includes exploration links
  • Great for ready to use supplemental teaching resources on different topics
Napkin.AI
  • Helps you create simple images for presentations through a drag-and-drop interface
  • Works as a visual thinking tool for connecting ideas and concepts.
  • The beauty of this tool is its simplicity--both in use and the images it creates.

🌟 Quizzizz

  • Similar to the gamification of Kahoot but with greater capability and instant feedback
  • Make quiz on anything, including pictures or websites
  • Integrates with Google Classroom and other learning management systems.
  • Allows for teacher reports and analytics to track student performance.
  • In the free version, you can create 20 games and then delete and create more--the paid version allows for the creation of more quizzes.

Brisk Teaching

  • An AI-powered lesson planning tool that aligns to curricular standards.
  • Built-in tools for assessment as well as strategies to differentiate lessons.
  • Integrates with Google tools and YouTube.

Gamma AI

  • AI presentation and storytelling tool where you can create slides/visuals based on your prompt.
  • Includes interactive elements like polls and quizzes to add in.

Magic School AI

  • Tools for creating classroom materials like lesson plans, worksheets, activities, and assessments.
  • Allows for differentiation and has built in interventions for students who are struggling.
  • Has an AI chat integrated to assist students and help answer their questions during assignments.

School AI

  • Though the name is similar to the one above, this is more of an AI integration tool for the teachers, their administrative tasks, and tracking student performance. 
  • Shows insights into learning gaps or trends from the collected data.
  • Free for teachers, paid subscriptions for student use

Suno

  • AI music creator tool for generating original songs, narrating lessons, creating voice overs, or adding audible content.
  • Has a text-to-speech generator with customizable voice options, including adding in different languages 
  • The audio files can be exported for use in lesson plans or presentations.

  • This is a social & collaborative writing game/tool--kind of like Kahoot with its gamification, but it makes writing more social and engaging.
  • Students login with class code that the teacher creates.
  • Point out literary elements, grammar, style, and tone in student writing. 
  • Energizes writing when you need a boost
  • An AI tool for differentiation and intervention for struggling learners
  • Teachers can customize learning paths for students by the questions they upload, then set the parameter as to what type of feedback students get. 
  • Depending on settings teachers create, students can go back and correct their answers.

🌟 FigJam
  • With Google Jamboard gone, this is the next iteration of endless real-time collaboration whiteboard canvas for classrooms.
  • It has the online sticky notes that Jamboard had, but also diagrams, templates, and other brainstorming sketch tools.
  • This is great for teaching "machine learning" (the basis of how AI data sets are created), so you could argue it could go in the AI section. However, it does kind of go deeper than that. 
  • It's an AI-based doodling game, making it fun to see if Google can guess your drawing.
  • Gives instant feedback on drawings 
  • Great way to introduce AI concepts & encourage creativity.
  • A good follow up to Quick, Draw! with Google for exploring machine learning.
  • Shows users how to train machine learning models through a user-friendly interface without coding but through images, sounds, or personal poses.
  • Allows for real-time training and testing of their models within the browser.
  • For all you tech/engineering teachers out there--you can take it to the next tech level and add a computer science component by adding arduinos or Raspberry Pi controllers.
🌟 Code.org's Ocean AI
  • Coding lessons combining AI, STEM, ocean preservation, and environmental education! Go green!
  • Tutorials using drag-and-drop coding make it great for beginners to see real world problem solving.
🌟 Padlet 
  • Padlet has been around for awhile as a way to create collaborative visual boards as a way to share ideas, videos, and links in real time.
  • Variety of board formats to choose from: grid, timeline, map.
  • It now has AI components built in that include building Padlets by prompt, "I Can't Draw" AI image generators, and multimedia generators based on text prompts to help build out what you want to create.
  • The paid version gets you more features and the ability to create more boards.

🌟 Helperbird Google Chrome Extension

  • Use this chrome extension accessibility tool to help support anyone with dyslexia, trouble focusing, or other learning challenges. 
  • Adapt fonts for readability on websites. 
  • Has text-to-speech tools, tools for summarizing text, and immersive reading mode
  • There is a paid version, but the free version is incredibly robust for reading and writing support.
🌟 The Achievery

  • Free digital learning platform created by AT&T for K-12 covering these subjects: math, digital literacy, English language arts, social emotional learning, technology and engineering, digital arts, and science.
  • Features clips from popular WarnerMedia films and TV shows, pairing lessons with standard-aligned activities.
  • There are some really great lessons tied to digital literacy, AI ethics, and more.

Elementari

  • Like a "chose your own adventure" for coding with kids to connect creativity with digital storytelling.
  • Templates for creating interactive digital stories along with student-friendly tools for adding illustrations, animations, and narration
  • Library of pre-made stories for inspiration or direct use.
  • Free and paid levels are both available.

Header images from my computer! Logos from each website.

Saturday, February 1, 2025

I ❤️ FETC 2025

January 14th--17th I attended FETC 2025 in Orlando--the Future of Education Technology Conference.

FETC could really stand for "Freaking Excellent Tech Conference!" I'm still swirling about all I learned in those 4 days in my mind. It took the traditionally "feels-twice-as-long month" of January and made it magical for me this year.       (It didn't hurt that we went to Universal and Hogwarts afterwards either. 😊)

Even though it was over 2 weeks ago, I'm still mentally there every day. 

My Biggest Takeaway:

This 4 day conference and the immersion with like-minded people completely renewed my energy for teaching in a way I haven't had since before Covid and the perils of pandemic teaching. (Interestingly enough, I attended FETC in 2017 & 2018, also pre-Covid!) 

So many fresh, new, inspirational, innovative ideas in education. No surprise: half the offerings were on some version of AI. I learned SO much, and it is the gift that keeps giving as I am still learning from that experience. I am loving this energetic spark!  I have so many new websites and tools I want to check out. I've been compiling the wealth of session notes from the ones I attended (and finding slide decks on the digital FETC program of amazing ones that were held when I couldn't attend because I haven't yet figured out how to clone myself). I have a growing master document that I know is going to become like my own personal edtech handbook.

My Favs:

1. Anything with Eric Curts, creator of Ctrl-Alt-Achieve. On his website he includes links to all that he shared at FETC. So. Much. Good. Learning!!!!

2. Christie Thompson-Cloud & Heather Brown's presentation "A Ravenclaw's Guide to the Latest & Greatest in EdTech" was completely engaging. Harry Potter's Ravenclaws love to learn, so what could be more perfect than a Ravenclaw-centric session in Orlando?! They followed thru the theme beautifully and I really need to go back and spend some time with all I learned from them.

3. Themes played out in other ways. 

4. Keynote speaker Guy Kawasaki was a true inspiration. I came home with his book Think Remarkable: 9 Paths to Transform Your Life & Make A Difference. I haven't gotten a chance to read it yet, but it is at the top of my stack. He had 12 tips on "How to Help People Be Remarkable," starting with fostering a growth mindset and providing a growth environment. It truly was a "remarkable" talk and I adored his humor, expertise, and optimism! He has a podcast called "Remarkable People" that I also want to check out now too.

5. Another great keynote speaker was Dr. Sabba Quidwai, who talk was titled "From Classroom to Creator: Learning Today, Leading Tomorrow." Speaking on ways to thinks smarter, not harder, her talk centered on innovation, empathy, and the culture of your organization. It was phenomenal seeing a young female leader showing how innovate as an educator and tech dynamo.

6. Several sessions had tie-ins to the UN Sustainable Development Goals. I still firmly believe that innovation and technology are what we need to solve our environmental issues. I love that this was part of an edtech conference--and wish this was a larger conversation in the world. I imagine this is still something about which not near enough people know.

7. The annual ending is always a session called TECHShare Live with Leslie Fisher, Adam Bellows, and Dr. Adam Phyall III. They are hilarious and have great chemistry with each other. It was a fast action shout out on all sorts of amazing things tech out there. That right there could have been well worth the price of admission!!!

8. I was able to soak up ideas for STEAM, coding, robotics 3D printing, circuits, design thinking, maker ideas, and more to add to my K-5 Tech classes in the variety of sessions I attended. But my favorite part is that even though it's a tech conference, it's an education conference first. I think many people would be apt to think FETC wasn't for them because they as teachers, administrators, PD developers, educational leaders, or more don't "do" edtech. But WE ALL do edtech any more. In today's day and age--in 2025--we all use technology, therefore this conference would be engaging for everyone. 

As for my favorite new edtech tools.... More on that in a later post!!


UN Sustainable Goals image from https://sdgs.un.org/goals, Control-Alt-Achieve logo from https://www.controlaltachieve.com/p/edtech-links-of-week.html, and all other images from my camera from FETC, Jan 14-17, 2025